Moon

Construct the most popular Moon base by drafting cards and placing rovers.
boardgames
kickstarter
Author

Keiran Suchak

Published

March 3, 2024

Theming

Setting up

  1. Put all Hearts, Rovers and Resources on the table within reach of all players, forming the General Supply.
  2. Place the Flag Reward Board near the centre of the table.
    1. Place a 3-Heart token on the space under each Flag.
    2. Place 3 Hearts on the X space.
    3. Stack the five 4-Heart tokens and five 5-Heart tokens next to the board.
  3. In the centre of the table, place \(n\) random Reputation Cards of each level face-up, where \(n\) is the number of players.
  4. Place the Structure Cards for each of the Eras in separate decks on the table.
  5. Place one of the Era 1 cards next to the Flag Reward Board - this is the Discard Pile.
  6. Provide each player with the following:
    • A Base Card,
    • A Player Aid Card, and
    • Two Rovers.
  7. Give the First Expedition Card to the player with the loudest voice; use the appropriate card for the number of players.
  8. Place each of the Expedition Decks on the table.

Two-player games

Rounds

  • The game is played in three rounds called Eras
  • Each Era consists of the following phases:
    1. Production Phase: Players produce Resources, Rovers and Hearts from their Settlements.
    2. Construction Phase: Players pick a card from their hands to Build or Assimilate, then pass their hand to the next player.
    3. Scoring Phase: Players claim the Hearts on the Flag Reward Board and score any Hearts placed on their Structure and Reputation Cards.

Production phase

  • In this phase, all players claim the Resources and other items depicted on the Production Symbols in their Settlement.
  • In the first Production Phase, players only have the Production Symbols on their Base Card.
  • Production Symbols on Structure Cards also produce immediately when built in the Construction Phase.

Construction phase

  • In this phase, players take turn acquiring cards and placing them in their Settlements.
  • Start the phase by taking the following actions:
    1. If at the beginning of either Era 2 or Era 3:
      1. Form a new Discard Pile with a card from the appropriate Era Structure Card Deck.
      2. Deal each player a hand from the current Era Structure Card Deck (according to Table 1).
    2. Deal a random Expedition Card to each player (except the player with the First Expedition Card) using the appropriate Era Expedition Deck.
  • Each player now has a hand consisting of multiple Structure Cards and one Expedition Card.
  • Players take turns (starting with the player holding the First Expedition Card), proceeding in clockwise order.
  • Turns take the following form:
    • A player must either:
      1. Build, or
      2. Assimilate.
    • A player may do any of the following actions once at any point in their turn:
      1. Use the Bonus Action on their Expedition Card,
      2. Park a Rover,
      3. Claim a Reputation Card,
      4. Flip over a pink Action Card.
  • After all players have taken a turn, they pass their hand (including Expedition Card) to the player to the left.
  • Repeat the turn process until only the Expedition Cards are left in players’ hands.
Table 1: Hand size by number of players
Number of players Hand size
2 8
3-4 7
5 6

Scoring phase

Scoring

Terminology

  • General Supply: Collection of Hearts, Rovers and Resources.
  • Settlement: The Base Card and Structure Cards of a player.
  • Era: A round of the game.
  • Build: Take a Structure Card from your hand and place it in your Settlement. Resource costs must be paid and Flag Requirements must be fulfilled.
  • Assimilate: Place a Structure Card from your hand onto the discard pile. Take the Resources, Rovers or Hearts depicted on the card into your Supply.

Structure Card Types

  • Blue Cards:
  • Yellow Cards:
  • Pink Cards:
  • Grey Cards:
  • Red Cards: