Theming
Setting up
- Put all Hearts, Rovers and Resources on the table within reach of all players, forming the General Supply.
- Place the Flag Reward Board near the centre of the table.
- Place a 3-Heart token on the space under each Flag.
- Place 3 Hearts on the X space.
- Stack the five 4-Heart tokens and five 5-Heart tokens next to the board.
- In the centre of the table, place \(n\) random Reputation Cards of each level face-up, where \(n\) is the number of players.
- Place the Structure Cards for each of the Eras in separate decks on the table.
- Place one of the Era 1 cards next to the Flag Reward Board - this is the Discard Pile.
- Provide each player with the following:
- A Base Card,
- A Player Aid Card, and
- Two Rovers.
- Give the First Expedition Card to the player with the loudest voice; use the appropriate card for the number of players.
- Place each of the Expedition Decks on the table.
Two-player games
Rounds
- The game is played in three rounds called Eras
- Each Era consists of the following phases:
- Production Phase: Players produce Resources, Rovers and Hearts from their Settlements.
- Construction Phase: Players pick a card from their hands to Build or Assimilate, then pass their hand to the next player.
- Scoring Phase: Players claim the Hearts on the Flag Reward Board and score any Hearts placed on their Structure and Reputation Cards.
Production phase
- In this phase, all players claim the Resources and other items depicted on the Production Symbols in their Settlement.
- In the first Production Phase, players only have the Production Symbols on their Base Card.
- Production Symbols on Structure Cards also produce immediately when built in the Construction Phase.
Construction phase
- In this phase, players take turn acquiring cards and placing them in their Settlements.
- Start the phase by taking the following actions:
- If at the beginning of either Era 2 or Era 3:
- Form a new Discard Pile with a card from the appropriate Era Structure Card Deck.
- Deal each player a hand from the current Era Structure Card Deck (according to Table 1).
- Deal a random Expedition Card to each player (except the player with the First Expedition Card) using the appropriate Era Expedition Deck.
- If at the beginning of either Era 2 or Era 3:
- Each player now has a hand consisting of multiple Structure Cards and one Expedition Card.
- Players take turns (starting with the player holding the First Expedition Card), proceeding in clockwise order.
- Turns take the following form:
- A player must either:
- Build, or
- Assimilate.
- A player may do any of the following actions once at any point in their turn:
- Use the Bonus Action on their Expedition Card,
- Park a Rover,
- Claim a Reputation Card,
- Flip over a pink Action Card.
- A player must either:
- After all players have taken a turn, they pass their hand (including Expedition Card) to the player to the left.
- Repeat the turn process until only the Expedition Cards are left in players’ hands.
Number of players | Hand size |
---|---|
2 | 8 |
3-4 | 7 |
5 | 6 |
Scoring phase
Scoring
Terminology
- General Supply: Collection of Hearts, Rovers and Resources.
- Settlement: The Base Card and Structure Cards of a player.
- Era: A round of the game.
- Build: Take a Structure Card from your hand and place it in your Settlement. Resource costs must be paid and Flag Requirements must be fulfilled.
- Assimilate: Place a Structure Card from your hand onto the discard pile. Take the Resources, Rovers or Hearts depicted on the card into your Supply.
Structure Card Types
- Blue Cards:
- Yellow Cards:
- Pink Cards:
- Grey Cards:
- Red Cards: