Wyrmspan

Build a cavernous sanctuary for dragons of all shapes and sizes!
Author

Keiran Suchak

Published

August 14, 2026

Theming: What’s the point?

You are a dracologist building a cavern sanctuary and attracting dragons to live in it. Over four rounds, build an engine in three caves and score the most victory points.

Players

  • The standard game is for 1-5 players; the solo game uses the included Automa rules.
  • In a multiplayer game, players share the card displays, the Dragon Guild, and round-end goals.
  • Guild spaces and the guild’s player-count side depend on the number of players.

Setting up: How to get started?

Build the shared display

  1. Choose one Dragon Guild and use the correct player-count side.
  2. Reveal the round-end objective tiles and prepare the cave-card and dragon-card displays.
  3. Each player takes a mat, adventurer, Guild marker, starting egg, and starting cards.

Choose a start

  • Your mat starts with the leftmost space of each cave excavated.
  • Choose four cards from three dragon cards and three cave cards.
  • Choose any three food resources. Keep your choices hidden until play begins.

Rounds and Phases

Start of a round

  • The game has exactly four rounds.
  • At the start of every round, gain 6 coins and 1 egg.
  • Coins may be saved from an earlier round, subject to the end-of-turn limit.

Take turns

On a turn, spend coins to take one action. The main actions are:

  1. Excavate: play a cave card into an available cave space, pay its placement cost if any, and take its when-played benefit.
  2. Entice: play a dragon into an excavated, unoccupied space, paying the resources and any egg shown on that dragon.
  3. Explore: send your adventurer through one cave from left to right. Resolve each dragon encountered in order and take the benefit at the cave’s end if reached.
  4. Advance on the Dragon Guild: pay the listed cost to claim an available Guild benefit and move your marker.

Passing and cleanup

  • When you cannot or do not wish to take another action, pass for the round.
  • Once everyone has passed, resolve the round-end goal, then refresh the shared cave and dragon displays for the next round.
  • At the end of each of your turns, discard down to at most 9 cards, 9 coins, and 9 resource tokens.

Important exceptions

  • Most card abilities are optional. An ability that offers something to other players must activate, but each player chooses whether to take the benefit.
  • A dragon that says “in this cave” means its own row, not all three caves.
  • Reaching a stop sign or the end of an explored cave sends the adventurer back to Base Camp and ends that turn.
  • You may exchange two resources for one resource of your choice at any time.

Scoring

End of game

After round four’s goal is scored, add:

  • victory points printed on dragons;
  • eggs in nests;
  • tucked dragon cards and cached resources where the relevant effect scores them;
  • objective-tile points;
  • Dragon Guild end-game benefits; and
  • end-game card abilities.

The highest total wins. Ties for a round-end goal are friendly: tied players receive the full points for that place, then the next player receives the next lower place.

Terminology

  • Excavate: add a cave card and make a space available for a dragon.
  • Entice: play a dragon into an excavated space.
  • Explore: move the adventurer through one cave, activating dragons in order.
  • Hatchling: a baby dragon with an egg cost, a feeding effect, and a later growth effect.
  • Tuck / cache: store a card beneath a dragon or a resource on it.
  • Dragon Guild: a shared progression board with limited benefits and end-game scoring.

Official rules

Stonemaier Games: Wyrmspan Rules and FAQ links to the official rulebook, solo rules, and rulings answers.