Theming: What’s the point?
In John Carpenter’s They Live, players attempt either to save the city or secretly help Invaders enslave it.
Setting up: How to get started?
A verified official rulebook was unavailable when this page was prepared. Use the boxed rulebook to prepare roles, cards, and city resources.
Do not assign roles from memory
Role counts and any hidden-information procedure are core balance rules. Follow the player-count table in the physical rulebook.
Rounds and Phases
A verified official rulebook was unavailable. The official campaign describes an asymmetrical game of strategy, teamwork, deceit, resource gathering, city capture, and exposing hidden Invaders, but it does not establish a final turn procedure here.
Scoring
Consult the boxed rulebook for the human and Invader victory conditions. This is not presented as a conventional points game.
Endgame reminder
Confirm whether the final rules require an immediate check after a city or exposure event.
Terminology
Humans: players trying to save the city. Invaders: hidden opponents trying to enslave it. Exposure: identifying hidden Invaders. City capture: the conflict’s central objective.
Resources
The official campaign confirms resources are gathered, but the final rulebook defines their types and use.
Official rules
The verified official source is the creator Kickstarter campaign. No verified final public rulebook or rulings source was located.
Limitation
This page intentionally does not give roles, setup counts, turns, card timing, victory thresholds, or variants.