Theming: What’s the point?
Build the best sushi meal by drafting cards that score well together. The selected menu changes which combinations are available each game.
Setting up: How to get started?
Rounds and Phases
Draft one card at a time
- Choose one card from hand and place it face-down.
- All players reveal together and add that card to their tableau.
- Pass the remaining hand left in rounds 1 and 3, and right in round 2.
- Repeat until every hand is empty.
Some cards change this flow. Chopsticks lets you take a second card from the same hand, then return Chopsticks to that hand before passing it. Spoon lets you call for a matching card from another player after cards are revealed; follow the tile’s exact timing and fallback rule.
End-of-round cleanup
- Score every non-dessert card using the selected menu tiles.
- Move pawns on the score track.
- Discard all non-dessert cards from tableaux, including used special cards.
- Leave desserts in front of their owners; they carry into later rounds.
- Add the next round’s desserts, shuffle the deck, and deal again.
Scoring
Score in the right order
Score the menu tiles in their printed order at each round’s end. Resolve shared awards and penalties exactly as the tile says; tied players usually share the listed points or receive no points, depending on that dish. Do not score desserts until after round 3.
After the third round, score each player’s retained desserts, add them to the score track totals, and compare totals. Highest score wins. If players tie for highest score, they share the victory.
Terminology
Key terms
- Menu: the eight selected dish types and their scoring rules.
- Draft: choose one card, then pass the remaining hand.
- Tableau: cards you have played in front of you.
- Round: one complete draft of the dealt hands.
- Dessert: a card retained between rounds and scored after round 3.
- Special: a menu card with a timing or scoring exception.