Theming: What’s the point?
- In Evolution Climate, players take responsibility for species evolving in an ever-changing ecosystem.
- The game involves:
- Creating and evolving species with different traits,
- Adapting species to withstand challenges posed by the changing climate,
- Managing populations, and
- Competing for limited resources.
- The goal is to have the most successful and well-adapted species by the end of the game.
- This is achieved by scoring points at the end of the game based on:
- The food that a player’s species have eaten over the course of the game.
- The population of a player’s surviving species.
- The traits attached to a player’s surviving species.
Setting up: How to get started?
- Assemble the board.
- Choose the appropriate side (2-3 vs 4-6).
- Climate marker: Place the climate marker in the temperate zone.
- Climate event cards:
- Shuffle each of the cold and hot decks.
- Place them face-down in their respective zones on the board.
- Draw the top card from each deck and place it in the climate zone on the card.
- Deck of trait cards:
- Adjust the deck size according to the table below.
- Shuffle the deck.
- Place the deck face-down on the table.
- For each player:
- Give one food bag.
- Give one species board with wooden markers (portrait or landscape); all species start with 1 population and 1 body size.
- Food bank:
- Put the food tokens in pile on the table.
- Deck sizing:
Number of players | Number of cards to remove |
---|---|
2 | Half |
3 | 60 |
4 | 30 |
5-6 | 0 |
Rounds and Phases
- A game is made up of 5-7 rounds.
- A round consists of 5 phases:
- Dealing cards
- Selecting food cards
- Playing trait cards
- Modifying the environment
- Feeding
Dealing cards
- For any players who don’t have any species boards, place a species board in front of them.
- Deal cards from the draw deck:
- Deal 4 cards to each player + 1 card for each species they have.
- If the draw deck runs out, this is the final round of the game; shuffle the discard pile and use this to finish dealing.
Selecting food cards
- Each player chooses one of the trait cards from their hand
Playing trait cards
- If playing with 6 players, all players play their cards at the same time without looking at what their opponents are doing.
Modifying the environment
Feeding
Scoring
Terminology
- Food bank: All of the food tokens on the side of the table.
- Watering hole: Collection of food tokens on the board.