Evolution: Another World

Create creatures and help them evolve in a strange magical world!
boardgames
evolution
kickstarter
Author

Keiran Suchak

Published

June 27, 2024

Theming: What’s the point?

In Evolution: Another World, you create uncommon creatures, evolve them, imbue them with energy and transmute them into super-beings. A creature can transmute when its Energy track is filled. Transmute three of your creatures first to win the game.

Setting up: How to get started?

  1. Energy deck:
    • Shuffle the Energy Source cards.
    • Place the deck face down on the table.
    • Draw a card and place it next to the deck - this is the Energy Source.
    • Place the required number of Energy tokens on the lower part of the card according to the number of players.
    • Additionally, place the required number of Energy tokens on the upper part of the card.
  2. Token supply:
    • Place the remaining Energy tokens, Sleep tokens and Transmutations on the table.
    • For the purpose of the game, these tokens are considered to be unlimited.
  3. Evolution deck:
    • Shuffle the Evolution cards
    • Place the deck on the table with space for a discard pile.
  4. Starting creatures and starting hands:
    • Place 1 card from the top of the Evolution deck face down in front of each player - these are players’ starting creatures.
    • Deal 5 cards from the Evolution deck to each player - these are the players’ starting hands.
  5. First player:
    • The youngest player decides who gets the First Player Token.

Rounds and Phases

  • The game comprises of several rounds.
  • Each round, players take turns clockwise.
  • At the start of the round, each player may redraw cards once; when redrawing, players discard their hand and redraw an each number of cards from the Evolution deck.
  • If the deck runs out of cards, immediately shuffle the discard pile to form a new deck.
  • The round ends as soon as all creatures of all players are asleep, i.e. have gained a Sleep token.
  • A turn comprises of players taking the following actions:
    1. Create a new creature: Place 1 Evolution card face down from your hand to the table, creating a new creature with no traits (optional).
    2. Add a new trait: Place 1 Evolution card from your hand face up under one of your exiting creatures, providing the trait to the creature (optional).
    3. Activate: Choose 1 of your non-sleeping creatures and activate it (compulsory).

Notes

  • Creating creatures:
    • You may create as many creatures as you want over the course of the game.
    • The creatures of a player are considered friendly to each other; friendly creatures can attach each other.
    • Creatures do not die.
  • Adding traits:
    • You may add a trait to sleeping creatures.
    • A creature can have multiple different traits but can never have more than one copy of a trait.
  • Activating traits:
    • After activating a creature’s traits, it must perform one of the following actions:
      • Gain energy,
      • Transmute,
      • Attach,
      • Sleep.

Traits

  • Aggressive:
  • Defensive:
  • Energetic:
  • Special:

Scoring

Terminology

  • Energy Source cards: Cards with a waterfall on the back.
  • Evolution cards: Cards with a lizard and Energy track on the back.